TGB Dual has managed to emulate the link cable (in a smarter workaround way), but this emulator is still quite buggy and does not operate efficiently.
Prototype-D tries to do the cable the hardcore way, but the author never got all the bugs out. NO$GMB emulated the cable perfectly but did not link over the network.
Only a few emulators out there have made a decent attempt at doing the link cable. I'm glad you asked, Rolken, because the reason I decided to come post here today was to blab some more about this topic. I don't really know how it works, tho I'd think turn-based stuff like Pokemon would be easier to work around, since there's a lot of waiting involved. Posted by Rolken (Member # 7) on 04-02-2003, 01:06 PM:ĭo any of the emulator folks have plans for adding link support? I'd think it'd be pretty high on the to-do list, unless the inherent latency of link-over-IP makes it improbably hard. Hey I helped make that program (check the about box) use Trillian (or mIRC (and use a guide from somewhere, (has one) Where can I find this downloadable greatness? I had the site to it, but I lost it.you know, the GSC version? in forum Arbok's Internet Cafe at The Azure Heights Forum. This is topic Pokemon Battle Stimulator, I mean Simulator. The Azure Heights Forum: Pokemon Battle Stimulator, I mean Simulator.